{"id":3245,"date":"2024-10-29T12:09:49","date_gmt":"2024-10-29T18:09:49","guid":{"rendered":"https:\/\/www.lunarg.com\/?p=3245"},"modified":"2025-01-15T17:26:53","modified_gmt":"2025-01-16T00:26:53","slug":"lunarg-3d-graphics-engineer-adds-glsl-spir-v-as-inputs-to-compiler-explorer","status":"publish","type":"post","link":"https:\/\/www.lunarg.com\/lunarg-3d-graphics-engineer-adds-glsl-spir-v-as-inputs-to-compiler-explorer\/","title":{"rendered":"LunarG 3D graphics engineer adds GLSL &#038; SPIR-V as inputs to Compiler Explorer!"},"content":{"rendered":"<h3>Innovation Flash!<\/h3>\n<p><strong>Spencer Fricke<\/strong>, a 3D graphics engineer at LunarG, has added <strong>GLSL &amp; SPIR-V<\/strong> as input options to the popular <strong><a href=\"https:\/\/godbolt.org\/\">Compiler Explorer<\/a> <\/strong>(a.k.a. Godbolt) tool.\u00a0 \u00a0To see what we mean, checkout these examples &#8211;<\/p>\n<ul>\n<li>GLSL &#8211; <a href=\"https:\/\/godbolt.org\/z\/s14W5Mx6M\">https:\/\/godbolt.org\/z\/s14W5Mx6M<\/a><\/li>\n<li>spirv-opt &#8211; <a href=\"https:\/\/godbolt.org\/z\/r1j1GnMer\">https:\/\/godbolt.org\/z\/r1j1GnMer<\/a><\/li>\n<li>spirv-val &#8211; <a href=\"https:\/\/godbolt.org\/z\/ePbTaYK3r\">https:\/\/godbolt.org\/z\/ePbTaYK3r<\/a><\/li>\n<\/ul>\n<p>Stay tuned for more valuable innovations from LunarG 3D graphics engineers!<\/p>\n<p>FYI &#8211; <a href=\"https:\/\/vulkan.lunarg.com\/\">Download the Vulkan SDK here!<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Innovation Flash! Spencer Fricke, a 3D graphics engineer at LunarG, has added GLSL &amp; SPIR-V as input options to the popular Compiler Explorer (a.k.a. Godbolt) tool.\u00a0 \u00a0To see what we mean, checkout these examples &#8211; GLSL &#8211; https:\/\/godbolt.org\/z\/s14W5Mx6M spirv-opt &#8211; https:\/\/godbolt.org\/z\/r1j1GnMer spirv-val &#8211; https:\/\/godbolt.org\/z\/ePbTaYK3r Stay tuned for more valuable innovations from LunarG 3D graphics engineers! [&hellip;]<\/p>\n","protected":false},"author":14,"featured_media":3038,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_relevanssi_hide_post":"","_relevanssi_hide_content":"","_relevanssi_pin_for_all":"","_relevanssi_pin_keywords":"","_relevanssi_unpin_keywords":"","_relevanssi_related_keywords":"","_relevanssi_related_include_ids":"","_relevanssi_related_exclude_ids":"","_relevanssi_related_no_append":"","_relevanssi_related_not_related":"","_relevanssi_related_posts":"","_relevanssi_noindex_reason":"","footnotes":"","_links_to":"","_links_to_target":""},"categories":[130],"tags":[29],"class_list":["post-3245","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-blog","tag-vulkan-sdk"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.0 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>LunarG 3D graphics engineer adds GLSL &amp; SPIR-V as inputs to Compiler Explorer! - LunarG<\/title>\n<meta name=\"description\" content=\"Spencer Fricke, a 3D graphics engineer at LunarG, has added GLSL &amp; SPIR-V as input options to the popular Compiler Explorer (a.k.a. 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