{"id":2939,"date":"2022-10-25T10:13:51","date_gmt":"2022-10-25T16:13:51","guid":{"rendered":"https:\/\/www.lunarg.com\/?p=2939"},"modified":"2025-01-15T17:42:34","modified_gmt":"2025-01-16T00:42:34","slug":"new-vulkan-1-3-231-0-sdks-add-new-gfxreconstruct-features","status":"publish","type":"post","link":"https:\/\/www.lunarg.com\/new-vulkan-1-3-231-0-sdks-add-new-gfxreconstruct-features\/","title":{"rendered":"New Vulkan 1.3.231.0 SDKs Add New GFXReconstruct Features"},"content":{"rendered":"<p>Today, LunarG released new Windows, Linux, and macOS SDKs for Vulkan header 1.3.231, including two new features for GFXReconstruct: <strong><em>Virtual Swapchain<\/em><\/strong> and <em><strong>JSON Lines Conversion<\/strong><\/em>.<\/p>\n<p><strong>New Features Added to All SDKs<\/strong><\/p>\n<ul>\n<li data-sourcepos=\"30:1-30:121\">Two new and important features have been added to GFXReconstruct: 1) the &#8220;Virtual Swapchain&#8221; feature fixes incorrect screen output when swapchain image acquisition order or count is different on the target platform, and 2) the\u00a0new gfxrecon-convert tool (a.k.a. gfxrecon.py convert) produces JSONlines output representing all the Vulkan commands in a GFXReconstruct capture. For more information, see the <strong><a href=\"https:\/\/vulkan.lunarg.com\/doc\/sdk\/latest\/windows\/capture_tools.html\" rel=\"nofollow noreferrer noopener\" data-cke-saved-href=\"https:\/\/vulkan.lunarg.com\/doc\/sdk\/latest\/windows\/capture_tools.html\">GFXReconstruct documentation<\/a>.<\/strong><\/li>\n<li data-sourcepos=\"35:1-35:286\">The Vulkan Configurator (vkconfig) has been updated to improve quality and stability. See the <strong><a href=\"https:\/\/vulkan.lunarg.com\/doc\/sdk\/latest\/linux\/vkconfig.html\" target=\"_blank\" rel=\"noopener\" data-cke-saved-href=\"https:\/\/vulkan.lunarg.com\/doc\/sdk\/latest\/linux\/vkconfig.html\">Vulkan Configurator documentation<\/a><\/strong> for more information.<\/li>\n<li data-sourcepos=\"36:1-48:52\">The HW Capability viewer from <strong><a href=\"https:\/\/gpuinfo.org\/\" rel=\"nofollow noreferrer noopener\" data-cke-saved-href=\"https:\/\/gpuinfo.org\/\">GPUInfo.org<\/a><\/strong> is included in the SDK (with an option to auto-launch).<\/li>\n<li data-sourcepos=\"36:1-48:52\">The Vulkan headers now include many new extensions. Note that extensions are optional and may not be implemented by the underlying driver\/ICD. Applications can now query for the presence of these new features. Refer to the release notes for more information.<\/li>\n<\/ul>\n<h2><strong>New Features Added Only to the macOS SDK<\/strong><\/h2>\n<p>MoltenVK now supports Vulkan 1.2! Here&#8217;s a list of new features that have been added in addition to those in the Windows and\/or Linux SDKs:<\/p>\n<ul>\n<li>Added support for the following extensions:\u00a0VK_KHR_shader_float_controls and\u00a0VK_KHR_spirv_1_4<\/li>\n<li data-sourcepos=\"47:3-47:45\">Added Vulkan semaphore functional improvements.<\/li>\n<li data-sourcepos=\"48:3-48:74\">Fixed memory leaks when configured for prefilling Metal command buffers.<\/li>\n<li data-sourcepos=\"49:3-49:90\">Fixed occasional crashes\u00a0from retention of MVKSwapchain for future drawable presentations.<\/li>\n<li data-sourcepos=\"50:3-50:67\">Fixed crash in vkCreateSwapchainKHR() on macOS 10.14 and earlier.<\/li>\n<li data-sourcepos=\"51:3-51:104\">Added non-functional Vulkan 1.3 core function stubs to avoid link errors with some external libraries.<\/li>\n<li data-sourcepos=\"52:3-52:82\">MoltenVKShaderConverter tool automatically maps bindings when converting GLSL.<\/li>\n<li data-sourcepos=\"53:3-53:54\">Updated VK_MVK_MOLTENVK_SPEC_VERSION to version 36.<\/li>\n<li data-sourcepos=\"54:3-59:6\">Updated to the latest SPIRV-Cross<\/li>\n<li data-sourcepos=\"60:3-61:0\">See the MoltenVK <strong><a href=\"https:\/\/github.com\/KhronosGroup\/MoltenVK\/releases\/tag\/v1.2.0\" target=\"_blank\" rel=\"nofollow noreferrer noopener\" data-cke-saved-href=\"https:\/\/github.com\/KhronosGroup\/MoltenVK\/releases\/tag\/v1.2.0\">release notes<\/a><\/strong> for additional and more detailed update information.<\/li>\n<\/ul>\n<h2><strong>For More Details<\/strong><\/h2>\n<p>For additional details, please read the <strong><a href=\"https:\/\/vulkan.lunarg.com\/doc\/sdk\/latest\/linux\/release_notes.html\" target=\"_blank\" rel=\"noopener\" data-cke-saved-href=\"https:\/\/vulkan.lunarg.com\/doc\/sdk\/latest\/linux\/release_notes.html\">Release Notes for Linux<\/a>,\u00a0<a href=\"https:\/\/vulkan.lunarg.com\/doc\/sdk\/latest\/windows\/release_notes.html\" target=\"_blank\" rel=\"noopener\" data-cke-saved-href=\"https:\/\/vulkan.lunarg.com\/doc\/sdk\/latest\/windows\/release_notes.html\">Release Notes for Windows<\/a>, <\/strong>or<strong>\u00a0<a href=\"https:\/\/vulkan.lunarg.com\/doc\/sdk\/latest\/mac\/release_notes.html\" target=\"_blank\" rel=\"noopener\" data-cke-saved-href=\"https:\/\/vulkan.lunarg.com\/doc\/sdk\/latest\/mac\/release_notes.html\">Release Notes for macOS<\/a><a href=\"https:\/\/vulkan.lunarg.com\/doc\/sdk\/1.2.198.0\/mac\/release_notes.html\" target=\"_blank\" rel=\"noopener\" data-cke-saved-href=\"https:\/\/vulkan.lunarg.com\/doc\/sdk\/1.2.198.0\/mac\/release_notes.html\">.<\/a><\/strong><\/p>\n<h2><strong>For More Information about LunarG<\/strong><\/h2>\n<p>LunarG software engineering experts create innovative products and services for open-source and commercial customers using leading-edge 3D graphics and compute technologies, including Vulkan, SPIR-V, OpenXR, and OpenGL. We have strengths in performance analysis and tuning, runtime and tools development, shader optimizations, driver development, and porting engines and applications to Vulkan.<\/p>\n<p>For more information about\u00a0LunarG, please check out our <a href=\"http:\/\/www.lunarg.com\" target=\"_blank\" rel=\"noopener\" data-cke-saved-href=\"http:\/\/www.lunarg.com\"><strong>LunarG.com website<\/strong><\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Today, LunarG released new Windows, Linux, and macOS SDKs for Vulkan header 1.3.231, including two new features for GFXReconstruct: Virtual Swapchain and JSON Lines Conversion. New Features Added to All SDKs Two new and important features have been added to GFXReconstruct: 1) the &#8220;Virtual Swapchain&#8221; feature fixes incorrect screen output when swapchain image acquisition order [&hellip;]<\/p>\n","protected":false},"author":14,"featured_media":2011,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_relevanssi_hide_post":"","_relevanssi_hide_content":"","_relevanssi_pin_for_all":"on","_relevanssi_pin_keywords":"","_relevanssi_unpin_keywords":"","_relevanssi_related_keywords":"","_relevanssi_related_include_ids":"","_relevanssi_related_exclude_ids":"","_relevanssi_related_no_append":"","_relevanssi_related_not_related":"","_relevanssi_related_posts":"","_relevanssi_noindex_reason":"","footnotes":"","_links_to":"","_links_to_target":""},"categories":[3],"tags":[110],"class_list":["post-2939","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-gfxrexonstruct"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.0 - 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