{"id":2056,"date":"2020-06-05T18:09:43","date_gmt":"2020-06-06T00:09:43","guid":{"rendered":"https:\/\/www.lunarg.com\/?p=2056"},"modified":"2025-01-15T18:04:44","modified_gmt":"2025-01-16T01:04:44","slug":"lunarg-releases-gfxreconstruct-a-new-vulkan-capture-replay-tool-with-sdk-1-2-141","status":"publish","type":"post","link":"https:\/\/www.lunarg.com\/lunarg-releases-gfxreconstruct-a-new-vulkan-capture-replay-tool-with-sdk-1-2-141\/","title":{"rendered":"LunarG releases GFXReconstruct, a new Vulkan Capture\/Replay Tool, with SDK 1.2.141"},"content":{"rendered":"<p class=\"null\">LunarG has released new Windows, Linux, and macOS SDKs for Vulkan header 1.2.141.0. The prior SDK supported Vulkan API revision 1.2.135. The DirectX Shader Compiler (DXC) executable and\u00a0<strong>GFXReconstruct<\/strong>, a new Vulkan capture\/replay tool, debut with this SDK. Read on for information about other new features in this SDK.<\/p>\n<h2 class=\"fusion-responsive-typography-calculated\" data-fontsize=\"20\" data-lineheight=\"27px\"><strong>Overview of Vulkan SDK 1.2.141<\/strong><\/h2>\n<p>The following new features are included:<\/p>\n<ul>\n<li>\n<ul>\n<li data-sourcepos=\"38:1-38:143\">GFXReconstruct, a new Capture\/Replay tool. See the\u00a0<strong><a href=\"https:\/\/vulkan.lunarg.com\/doc\/sdk\/1.2.141.0\/windows\/capture_tools.html\">GFXReconstruct documentation<\/a><\/strong>\u00a0for more details.<\/li>\n<li>The DirectX Shader Compiler (DXC) executable (for Windows SDK only at this time). See the\u00a0<strong><a href=\"https:\/\/vulkan.lunarg.com\/doc\/sdk\/1.2.141.0\/windows\/DXC.html\">DXC documentation<\/a><\/strong>\u00a0for more details.<\/li>\n<li>Versions of the Vulkan Specification have been generated that result in VUIDs being visible within the specification text.\n<ul>\n<li>Errors from the Validation Layers included with this SDK will provide links to the appropriate VUID section within this VUID annotated specification.<\/li>\n<li>This improves the usability of deciphering a validation error.<\/li>\n<li>The specifications are included with the SDK documentation online at\u00a0<strong><a href=\"https:\/\/vulkan.lunarg.com\/doc\/sdk\" target=\"_blank\" rel=\"nofollow noreferrer noopener\">vulkan.lunarg.com<\/a><\/strong><\/li>\n<\/ul>\n<\/li>\n<li data-sourcepos=\"39:1-44:33\">Support for the following new extensions:\n<ul data-sourcepos=\"40:3-44:33\">\n<li data-sourcepos=\"40:3-40:23\">VK_EXT_private_data<\/li>\n<li data-sourcepos=\"41:3-41:30\">VK_EXT_custom_border_color<\/li>\n<li data-sourcepos=\"42:3-42:22\">VK_EXT_robustness2<\/li>\n<li data-sourcepos=\"43:3-43:38\">VK_QCOM_render_pass_shader_resolve<\/li>\n<li data-sourcepos=\"44:3-44:33\">VK_QCOM_render_pass_store_ops<\/li>\n<\/ul>\n<\/li>\n<li>Bug fixes and improved validation coverage<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h2 class=\"fusion-responsive-typography-calculated\" data-fontsize=\"20\" data-lineheight=\"27px\"><strong>For more information<\/strong><\/h2>\n<p>Please read the\u00a0<strong><a href=\"https:\/\/vulkan.lunarg.com\/doc\/sdk\/latest\/linux\/release_notes.html\">Release Notes for Linux<\/a>,\u00a0<a href=\"https:\/\/vulkan.lunarg.com\/doc\/sdk\/latest\/windows\/release_notes.html\">Release Notes for Windows<\/a>, or\u00a0<a href=\"https:\/\/vulkan.lunarg.com\/doc\/sdk\/latest\/mac\/release_notes.html\">Release Notes for macOS<\/a><\/strong>\u00a0for additional information or go to\u00a0<strong><a href=\"https:\/\/vulkan.lunarg.com\/sdk\/home\">the Vulkan SDK download site<\/a><\/strong>\u00a0to download this new SDK.\u00a0Much of the documentation for this SDK is contained in the Getting Started Guides (<strong><a href=\"https:\/\/vulkan.lunarg.com\/doc\/sdk\/latest\/windows\/getting_started.html\">Windows Getting Started Guide<\/a>,\u00a0<a href=\"https:\/\/vulkan.lunarg.com\/doc\/sdk\/latest\/linux\/getting_started.html\">Linux Getting Started Guide<\/a>,\u00a0<a href=\"https:\/\/vulkan.lunarg.com\/doc\/sdk\/latest\/mac\/getting_started.html\">macOS Getting Started Guide<\/a><\/strong>), found in the Documentation directory of the SDK and on this website.<\/p>\n<p>LunarG\u2019s software engineering experts create innovative products and services for open source and commercial customers using leading-edge 3D graphics and compute technologies, including Vulkan, SPIR-V, OpenXR, and OpenGL. We have strengths in performance analysis and tuning, runtime and tools development, shader optimizations, driver development, and porting engines and applications to Vulkan.<\/p>\n<p>For more information about LunarG, please\u00a0<strong><a href=\"https:\/\/www.lunarg.com\/\">check out our website<\/a>.<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>LunarG has released new Windows, Linux, and macOS SDKs for Vulkan header 1.2.141.0. The prior SDK supported Vulkan API revision 1.2.135. The DirectX Shader Compiler (DXC) executable and\u00a0GFXReconstruct, a new Vulkan capture\/replay tool, debut with this SDK. Read on for information about other new features in this SDK. Overview of Vulkan SDK 1.2.141 The following [&hellip;]<\/p>\n","protected":false},"author":14,"featured_media":2011,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_relevanssi_hide_post":"","_relevanssi_hide_content":"","_relevanssi_pin_for_all":"","_relevanssi_pin_keywords":"","_relevanssi_unpin_keywords":"","_relevanssi_related_keywords":"","_relevanssi_related_include_ids":"","_relevanssi_related_exclude_ids":"","_relevanssi_related_no_append":"","_relevanssi_related_not_related":"","_relevanssi_related_posts":"","_relevanssi_noindex_reason":"","footnotes":"","_links_to":"","_links_to_target":""},"categories":[3],"tags":[],"class_list":["post-2056","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.0 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>LunarG releases GFXReconstruct, a new Vulkan Capture\/Replay Tool, with SDK 1.2.141 - LunarG<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.lunarg.com\/lunarg-releases-gfxreconstruct-a-new-vulkan-capture-replay-tool-with-sdk-1-2-141\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"LunarG releases GFXReconstruct, a new Vulkan Capture\/Replay Tool, with SDK 1.2.141 - LunarG\" \/>\n<meta property=\"og:description\" content=\"LunarG has released new Windows, Linux, and macOS SDKs for Vulkan header 1.2.141.0. The prior SDK supported Vulkan API revision 1.2.135. The DirectX Shader Compiler (DXC) executable and\u00a0GFXReconstruct, a new Vulkan capture\/replay tool, debut with this SDK. Read on for information about other new features in this SDK. Overview of Vulkan SDK 1.2.141 The following [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.lunarg.com\/lunarg-releases-gfxreconstruct-a-new-vulkan-capture-replay-tool-with-sdk-1-2-141\/\" \/>\n<meta property=\"og:site_name\" content=\"LunarG\" \/>\n<meta property=\"article:published_time\" content=\"2020-06-06T00:09:43+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2025-01-16T01:04:44+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.lunarg.com\/wp-content\/uploads\/2020\/05\/Vulkan-logo.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"600\" \/>\n\t<meta property=\"og:image:height\" content=\"400\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Dave Desormeaux\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Dave Desormeaux\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/www.lunarg.com\/lunarg-releases-gfxreconstruct-a-new-vulkan-capture-replay-tool-with-sdk-1-2-141\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/www.lunarg.com\/lunarg-releases-gfxreconstruct-a-new-vulkan-capture-replay-tool-with-sdk-1-2-141\/\"},\"author\":{\"name\":\"Dave Desormeaux\",\"@id\":\"https:\/\/www.lunarg.com\/#\/schema\/person\/493f4ece901c822208cfda3feb80420a\"},\"headline\":\"LunarG releases GFXReconstruct, a new Vulkan Capture\/Replay Tool, with SDK 1.2.141\",\"datePublished\":\"2020-06-06T00:09:43+00:00\",\"dateModified\":\"2025-01-16T01:04:44+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/www.lunarg.com\/lunarg-releases-gfxreconstruct-a-new-vulkan-capture-replay-tool-with-sdk-1-2-141\/\"},\"wordCount\":335,\"publisher\":{\"@id\":\"https:\/\/www.lunarg.com\/#organization\"},\"image\":{\"@id\":\"https:\/\/www.lunarg.com\/lunarg-releases-gfxreconstruct-a-new-vulkan-capture-replay-tool-with-sdk-1-2-141\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/www.lunarg.com\/wp-content\/uploads\/2020\/05\/Vulkan-logo.jpg\",\"articleSection\":[\"Announcements\"],\"inLanguage\":\"en-US\"},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/www.lunarg.com\/lunarg-releases-gfxreconstruct-a-new-vulkan-capture-replay-tool-with-sdk-1-2-141\/\",\"url\":\"https:\/\/www.lunarg.com\/lunarg-releases-gfxreconstruct-a-new-vulkan-capture-replay-tool-with-sdk-1-2-141\/\",\"name\":\"LunarG releases GFXReconstruct, a new Vulkan Capture\/Replay Tool, with SDK 1.2.141 - 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